Premium Mobile Games No Longer A Successful Business Model: Telltale CEO Jamie Ottilie – News18
Reported By: Shaurya Sharma
Last Updated: September 07, 2023, 14:57 IST
![Telltale is the developer behind games like The Walking Dead and The Wolf Among Us. Telltale is the developer behind games like The Walking Dead and The Wolf Among Us.](https://images.news18.com/ibnlive/uploads/2021/07/1627283897_news18_logo-1200x800.jpg?impolicy=website&width=510&height=356)
Telltale is the developer behind video games like The Walking Dead and The Wolf Among Us.
We spoke to Jamie Ottilie, CEO of Telltale Games, in regards to the anticipated launch of The Wolf Among Us 2, the challenges and variations in recreation improvement between Unreal Engine 5 and Unreal Engine 4, and the burning query surrounding subscription fashions like Xbox GamePass and Sony’s PS Plus.
Over the years, narrative-driven episodic video games, corresponding to ‘The Walking Dead’ sequence, ‘The Wolf Among Us,’ and even titles just like the ‘Life is Strange series,’ have surged in recognition. This rise could be attributed to their distinctive method to storytelling and character improvement—providing a recent fashion of gameplay tailor-made for gamers looking for an expertise the place their decisions considerably impression the overarching narrative.
Recently, throughout the Next World Forum organized by the Saudi Esports Federation, Shaurya Sharma from News18 Tech spoke with Jamie Ottilie, the CEO of recreation developer Telltale Games, identified for creating timeless classics like The Wolf Among Us and The Walking Dead sequence.
The dialogue revolved round a number of matters—together with the anticipated launch of The Wolf Among Us 2, the challenges and variations in recreation improvement between Unreal Engine 5 and Unreal Engine 4, and the burning questions surrounding subscription fashions like Xbox GamePass and Sony’s PS Plus.
Q. How is the event for ‘The Wolf Among Us 2’ coming alongside?
Jamie: The improvement for The Wolf Among Us 2 is progressing very well. We’re very enthusiastic about what we have now. We ought to in all probability be exhibiting just a little bit extra of it early subsequent 12 months, however we’re not prepared to offer a launch date but. Nonetheless, we’re very pleased with the progress we’re making.
Q: You switched to Unreal Engine 5 in the course of improvement. How does creating with Unreal Engine 5 differ from Unreal Engine 4?
Jamie: Actually sure, that is without doubt one of the explanation why we have now been just a little sluggish. The advantages of UE5 outweighed the time value. And so, it’s best to anticipate to see the most effective trying Telltale recreation that you just’ve ever seen. As for the distinction—the principle factor for us was actually about digital people and the animation manufacturing pipeline.
It was actually vital to us when it comes to us being efficiency pushed, so it actually simplified these elements for my crew. And then—trying ahead—we knew that there will likely be new {hardware} and UE5 is designed to assist that (present gen consoles like PS5, Xbox Series X/S). So, we wished to guarantee that we have been prepared for what’s coming.
Q. From a builders perspective, what do you are feeling in regards to the subscription mannequin (assume GamePass, PS Plus) supplied by firms?
Jamie: We are cautious about subscription fashions to be sincere as a result of they tend to restrict upside for content material creators. We are above all else content material creators, however we’re very supportive of rising the ecosystems. It actually comes right down to the place customers are going to spend their money and time. And if Sony and Microsoft are profitable persevering with to develop their viewers that manner, then it is smart for us.
Q. Telltale has been one of many pioneers with regards to porting video games over to cellular platforms. How has that transfer been for the corporate?
Jamie: So, what was difficult to us as a platform was—we promote premium video games, and as you already know, on cellular, that’s not a really profitable enterprise mannequin anymore. So, we have now truly seen the share of our revenues decline when it comes to what comes from cellular. With that stated, we nonetheless need the viewers to have the ability to entry it. We lately bought an organization known as Flavorworks within the UK—that has a know-how that enables us to ship video games to cellular and preserve the graphic constancy that we have now on Playstation, Xbox, and PC.
So, we’re at all times on the lookout for new methods to assist that viewers. We’ll in all probability experiment just a little bit with this mannequin and see if we are able to change that income image.
Source web site: www.news18.com